Jackal

Small beast, unaligned

Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.

STRDEXCONINTWISCHA
8 (−1)15 (+2)11 (+0)3 (−4)12 (+1)6 (−2)

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 0 (10 XP)

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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