Knight
Medium or Small Humanoid, Neutral
AC 18 Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability Scores
STR 16 (+3) Save +3 DEX 11 (+0) Save +0 CON 14 (+2) Save +4
INT 11 (+0) Save +0 WIS 11 (+0) Save +2 CHA 15 (+2) Save +2
Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.