Lemure

Medium Fiend (Devil), Lawful Evil

AC 9     Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 5 (−3) Save −3    CON 11 (+0) Save +0
INT 1 (−5) Save −5    WIS 11 (+0) Save +0    CHA 3 (−4) Save −4

Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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