Lemure
Medium Fiend (Devil), Lawful Evil
AC 9 Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
Ability Scores
STR 10 (+0) Save +0 DEX 5 (−3) Save −3 CON 11 (+0) Save +0
INT 1 (−5) Save −5 WIS 11 (+0) Save +0 CHA 3 (−4) Save −4
Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.