Lion
Large Beast, Unaligned
AC 12 Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.
Ability Scores
STR 17 (+3) DEX 15 (+2) CON 11 (+0)
INT 3 (−4) WIS 12 (+1) CHA 8 (−1)
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits
- Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
- Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
- Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
- Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
- Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.