Magma Mephit

Small Elemental, Neutral Evil

AC 11     Initiative +1 (11)
HP 18 (4d6 + 4)
Speed 30 ft., Fly 30 ft.

Ability Scores
STR 8 (−1) Save −1    DEX 12 (+1) Save +1    CON 12 (+1) Save +1
INT 7 (−2) Save −2    WIS 10 (+0) Save +0    CHA 10 (+0) Save +0

Skills Stealth +3
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan, Terran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. When the mephit dies, it explodes in a burst of flame. Dexterity Saving Throw: DC 11, each creature in a 5-foot emanation. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 6). The mephit breathes fire in a 15-foot cone. Dexterity Saving Throw: DC 11.
Failure: 7 (2d6) Fire damage. Success: Half damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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