Medusa

Medium Monstrosity, Lawful Evil

AC 15     Initiative +6 (16)
HP 127 (17d8 + 51)
Speed 30 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 17 (+3) Save +3    CON 16 (+3) Save +3
INT 12 (+1) Save +1    WIS 13 (+1) Save +4    CHA 15 (+2) Save +2

Skills Deception +5, Perception +4, Stealth +6
Senses Darkvision 150 ft.; Passive Perception 14
Languages Common plus one other language
CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot cone. If the medusa sees its reflection in the cone, it must also make this save.

  • First Failure: The target is Restrained. It repeats the save at the end of its next turn if still Restrained, ending the effect on a success.
  • Second Failure: The target becomes Petrified instead of Restrained.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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