Medusa
Medium Monstrosity, Lawful Evil
AC 15 Initiative +6 (16)
HP 127 (17d8 + 51)
Speed 30 ft.
Ability Scores
STR 10 (+0) Save +0 DEX 17 (+3) Save +3 CON 16 (+3) Save +3
INT 12 (+1) Save +1 WIS 13 (+1) Save +4 CHA 15 (+2) Save +2
Skills Deception +5, Perception +4, Stealth +6
Senses Darkvision 150 ft.; Passive Perception 14
Languages Common plus one other language
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot cone. If the medusa sees its reflection in the cone, it must also make this save.
- First Failure: The target is Restrained. It repeats the save at the end of its next turn if still Restrained, ending the effect on a success.
- Second Failure: The target becomes Petrified instead of Restrained.