Merfolk
Medium Elemental, Neutral
AC 11 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
Ability Scores
STR 10 (+0) Save +0 DEX 13 (+1) Save +1 CON 12 (+1) Save +1
INT 11 (+0) Save +0 WIS 14 (+2) Save +2 CHA 12 (+1) Save +1
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe both air and water.
Actions
Ocean Spear. Melee or Ranged Attack: +2 to hit, reach 5 ft. or range 20/60 ft.
Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed is reduced by 10 feet until the end of its next turn.
Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.