Merfolk

Medium Elemental, Neutral

AC 11     Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 13 (+1) Save +1    CON 12 (+1) Save +1
INT 11 (+0) Save +0    WIS 14 (+2) Save +2    CHA 12 (+1) Save +1

Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe both air and water.

Actions

Ocean Spear. Melee or Ranged Attack: +2 to hit, reach 5 ft. or range 20/60 ft.
Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed is reduced by 10 feet until the end of its next turn.
Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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