Minotaur of Baphomet

Large Monstrosity, Chaotic Evil

AC 14     Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.

Ability Scores
STR 18 (+4) Save +4    DEX 11 (+0) Save +0    CON 16 (+3) Save +3
INT 6 (−2) Save −2    WIS 16 (+3) Save +3    CHA 9 (−1) Save −1

Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft.
Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft.
Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 1114