Minotaur Skeleton

Large Undead, Lawful Evil

AC 12    Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.

Ability Scores
STR 18 (+4) Save +4    DEX 11 (+0) Save +0    CON 15 (+2) Save +2
INT 6 (−2) Save −2    WIS 8 (−1) Save −1    CHA 5 (−3) Save −3

Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 2 (XP 450; PB +2)

Actions

  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft.
    Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) piercing damage and is knocked prone.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.
    Hit: 15 (2d10 + 4) bludgeoning damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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