Minotaur Skeleton
Large Undead, Lawful Evil
AC 12 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
Ability Scores
STR 18 (+4) Save +4 DEX 11 (+0) Save +0 CON 15 (+2) Save +2
INT 6 (−2) Save −2 WIS 8 (−1) Save −1 CHA 5 (−3) Save −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 2 (XP 450; PB +2)
Actions
- Gore. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) piercing damage and is knocked prone. - Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 15 (2d10 + 4) bludgeoning damage.