Mummy

Medium or Small Undead, Lawful Evil

AC 11     Initiative −1 (9)
HP 58 (9d8 + 18)
Speed 20 ft.

Ability Scores
STR 16 (+3) Save +3    DEX 8 (−1) Save −1    CON 15 (+2) Save +2
INT 6 (−2) Save −2    WIS 12 (+1) Save +3    CHA 12 (+1) Save +1

Vulnerabilities Fire
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft.
Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet.
Failure: The target has the Frightened condition until the end of the mummy’s next turn.
Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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