Nalfeshnee
Large Fiend (Demon), Chaotic Evil
AC 18 Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
Ability Scores
STR 21 (+5) Save +5 DEX 10 (+0) Save +0 CON 22 (+6) Save +11
INT 19 (+4) Save +9 WIS 12 (+1) Save +6 CHA 15 (+2) Save +7
Resistances Cold, Fire, Lightning
Immunities Poison; Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
- Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
- Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The nalfeshnee makes three Rend attacks.
- Rend. Melee Attack Roll: +10, reach 10 ft.
Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage. - Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
Bonus Actions
- Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee.
Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight.
Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.
Reactions
- Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee.
Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.