Pirate

Medium or Small Humanoid, Neutral

AC 14     Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 16 (+3) Save +5    CON 12 (+1) Save +1
INT 8 (-1) Save -1    WIS 12 (+1) Save +1    CHA 14 (+2) Save +4

Skills None
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)

Gear Daggers (6), Leather Armor

Actions

  • Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
  • Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft.
    Hit: 5 (1d4 + 3) Piercing damage.
  • Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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