Pirate
Medium or Small Humanoid, Neutral
AC 14 Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
Ability Scores
STR 10 (+0) Save +0 DEX 16 (+3) Save +5 CON 12 (+1) Save +1
INT 8 (-1) Save -1 WIS 12 (+1) Save +1 CHA 14 (+2) Save +4
Skills None
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Gear Daggers (6), Leather Armor
Actions
- Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
- Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft.
Hit: 5 (1d4 + 3) Piercing damage. - Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.