Planetar
Large Celestial (Angel), Lawful Good
AC 19 Initiative +10 (20)
HP 262 (21d10 + 147)
Speed 40 ft., Fly 120 ft. (hover)
Ability Scores
STR 24 (+7) Save +12 DEX 20 (+5) Save +5 CON 24 (+7) Save +12
INT 19 (+4) Save +4 WIS 22 (+6) Save +11 CHA 25 (+7) Save +12
Skills Perception +11
Resistances Radiant
Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft.; Passive Perception 21
Languages All; telepathy 120 ft.
CR 16 (XP 15,000; PB +5)
Traits
- Divine Awareness. The planetar knows if it hears a lie.
- Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
- Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
- Radiant Sword. Melee Attack Roll: +12, reach 10 ft.
Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage. - Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet.
Failure: 24 (7d6) Radiant damage.
Success: Half damage. - Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
- At Will: Detect Evil and Good
- 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
- Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.