Planetar

Large Celestial (Angel), Lawful Good

AC 19     Initiative +10 (20)
HP 262 (21d10 + 147)
Speed 40 ft., Fly 120 ft. (hover)

Ability Scores
STR 24 (+7) Save +12    DEX 20 (+5) Save +5    CON 24 (+7) Save +12
INT 19 (+4) Save +4    WIS 22 (+6) Save +11    CHA 25 (+7) Save +12

Skills Perception +11
Resistances Radiant
Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft.; Passive Perception 21
Languages All; telepathy 120 ft.
CR 16 (XP 15,000; PB +5)

Traits

  • Divine Awareness. The planetar knows if it hears a lie.
  • Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
  • Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
  • Radiant Sword. Melee Attack Roll: +12, reach 10 ft.
    Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
  • Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet.
    Failure: 24 (7d6) Radiant damage.
    Success: Half damage.
  • Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

Bonus Actions

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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