Priest
Medium or Small Humanoid (Cleric), Neutral
AC 13 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
Ability Scores
STR 16 (+3) Save +3 DEX 10 (+0) Save +0 CON 12 (+1) Save +1
INT 13 (+1) Save +1 WIS 16 (+3) Save +3 CHA 13 (+1) Save +1
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions
- Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
- Mace. Melee Attack Roll: +5, reach 5 ft.
Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage. - Radiant Flame. Ranged Attack Roll: +5, range 60 ft.
Hit: 11 (2d10) Radiant damage. - Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At Will: Light, Thaumaturgy
- 1/Day: Spirit Guardians
Bonus Actions
- Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.