The Complete Ranger Spell List

Ranger 1st Level Spells

TierSpell NameSchoolCasting TimeRangeComponentsDuration
AAbsorb ElementsAbjuration1 ReactionSelfS1 round
CAlarmAbjuration1 Minute (Ritual)30 feetV, S, M8 Hours
DAnimal FriendshipEnchantment1 Action30 feetV, S, M24 hours
FBeast BondDivination1 ActionTouchV, S, MConcentration, up to 1 minute
BCure WoundsEvocation1 ActionTouchV, SInstantaneous
ADetect MagicDivination1 Action (Ritual)SelfV, SConcentration, up to 10 minutes
FDetect Poison and DiseaseDivination1 Action (Ritual)SelfV, S, MConcentration, up to 10 minutes
BEnsnaring StrikeConjuration1 Bonus ActionSelfVConcentration, up to 1 minute
*SEntangleConjuration1 Action90 feetV, SConcentration, up to 1 minute
CFog CloudConjuration1 Action120 feetV, SConcentration, up to 1 hour
AGoodberryTransmutation1 ActionTouchV, S, MInstantaneous
CHail of ThornsConjuration1 Bonus ActionSelfVConcentration, up to 1 minute
AHunter’s MarkDivination1 Bonus Action90 feetVConcentration, up to 1 hour
CJumpTransmutation1 ActionTouchV, S, M1 minute
FLongstriderTransmutation1 ActionTouchV, S, M1 hour
FSearing SmiteEvocation1 Bonus ActionSelfVConcentration, up to 1 minute
DSnareAbjuration1 MinuteTouchV, S, MUntil dispelled or triggered
CSpeak with AnimalsDivination1 Action (Ritual)SelfV, S10 minutes
CZephyr StrikeTransmutation1 Bonus ActionSelfVConcentration, up to 1 minute

Ranger 2nd Level Spells

TierSpell NameSchoolCasting TimeRangeComponentsDuration
AAidAbjuration1 Action30 FeetV, S, M8 hours
FAnimal MessengerEnchantment1 Action (Ritual)30 FeetV, S, M24 hours
BBarkskinTransmutation1 ActionTouchV, S, MConcentration, up to 1 hour
DBeast SenseDivination1 Action (Ritual)TouchSConcentration, up to 1 hour
DCordon of ArrowsTransmutation1 Action5 feetV, S, M8 hours
BDarkvisionTransmutation1 ActionTouchV, S, M8 hours
BEnhance AbilityTransmutation1 ActionTouchV, S, MConcentration, up to 1 hour
FFind TrapsDivination1 Action120 feetV, SInstantaneous
DGust of WindEvocation1 ActionSelf (60-foot line)V, S, MConcentration, up to 1 minute
DHealing SpiritConjuration1 Bonus Action60 feetV, SConcentration, up to 1 minute
BLesser RestorationAbjuration1 ActionTouchV, SInstantaneous
FLocate Animals or PlantsDivination1 Action (Ritual)SelfV, S, MInstantaneous
CLocate ObjectDivination1 ActionSelfV, S, MConcentration, up to 10 minutes
DMagic WeaponTransmutation1 Bonus ActionTouchV, SConcentration, up to 1 hour
*SPass Without TraceAbjuration1 ActionSelfV, S, MConcentration, up to 1 hour
CProtection from PoisonAbjuration1 ActionTouchV, S1 hour
BSilenceIllusion1 Action (Ritual)120 feetV, SConcentration, up to 10 minutes
*SSpike GrowthTransmutation1 Action150 feetV, S, MConcentration, up to 10 minutes
BSummon BeastConjuration1 Action90 feetV, S, MConcentration, up to 1 hour

Ranger 3rd Level Spells

TierSpell NameSchoolCasting TimeRangeComponentsDuration
BConjure AnimalsConjuration1 Action60 feetV, SConcentration, up to 1 hour
CConjure BarrageConjuration1 ActionSelf (60-foot cone)V, S, MInstantaneous
DDaylightEvocation1 Action60 feetV, S1 hour
ADispel MagicAbjuration1 Action120 feetV, SInstantaneous
DElemental WeaponTransmutation1 ActionTouchV, SConcentration, up to 1 hour
FFlame ArrowsTransmutation1 ActionTouchV, SConcentration, up to 1 hour
CLightning ArrowTransmutation1 Bonus ActionSelfV, SConcentration, up to 1 minute
FMeld into StoneTransmutation1 Action (Ritual)TouchV, S8 hours
CNondetectionAbjuration1 ActionTouchV, S, M8 hours
BPlant GrowthTransmutation1 Action or 8 Hours150 feetV, SInstantaneous
CProtection from EnergyAbjuration1 ActionTouchV, SConcentration, up to 1 hour
ARevivifyNecromancy1 ActionTouchV, S, MInstantaneous
DSpeak with PlantsTransmutation1 ActionSelf (30-foot radius)V, S10 minutes
DSummon FeyConjuration1 Action90 feetV, S, MConcentration, up to 1 hour
DWater BreathingTransmutation1 Action (Ritual)30 feetV, S, M24 hours
DWater WalkTransmutation1 Action (Ritual)30 feetV, S, M1 hour
DWind WallWall of WindEvocation1 Action120 feetV, S, MConcentration, up to 1 minute

Ranger 4th Level Spells

TierSpell NameSchoolCasting TimeRangeComponentsDuration
AConjure Woodland BeingsConjuration1 Action60 feetV, S, MConcentration, up to 1 hour
DDominate BeastEnchantment1 Action60 feetV, SConcentration, up to 1 minute
CFreedom of MovementAbjuration1 ActionTouchV, S, M1 hour
DGrasping VineConjuration1 Bonus Action30 feetV, SConcentration, up to 1 minute
FLocate CreatureDivination1 ActionSelfV, S, MConcentration, up to 1 hour
CStoneskinAbjuration1 ActionTouchV, S, MConcentration, up to 1 hour
CSummon ElementalConjuration1 Action90 feetV, S, MConcentration, up to 1 hour

Ranger 5th Level Spells

TierSpell NameSchoolCasting TimeRangeComponentsDuration
DCommune with NatureDivination1 Minute RSelfV, SInstantaneous
DConjure VolleyConjuration1 Action150 feetV, S, MInstantaneous
CGreater RestorationAbjuration1 ActionTouchV, S, MInstantaneous
BSteel Wind StrikeConjuration1 Action30 feetS, MInstantaneous
ASwift QuiverTransmutation1 Bonus ActionTouchV, S, MConcentration, up to 1 minute
FTree StrideConjuration1 ActionSelfV, SConcentration, up to 1 minute
DWrath of NatureEvocation1 Action120 feetV, SConcentration, up to 1 minute

Unlinked spells are not covered by the 5e OGL (Open Games License) and thus can not be directly linked to.

An asterisk (*) after a spell tier (S-F) means that the spell is in that ranking conditionally, please refer to the spell tier list to see why it’s ranked that way. There is an asterisk (*) in front of S tier spells so the table properly sorts when the tier is clicked on.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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