Ranger 1st Level Spells
Tier Spell Name School Casting Time Range Components Duration
A Absorb Elements Abjuration 1 Reaction Self S 1 round
C Alarm Abjuration 1 Minute (Ritual) 30 feet V, S, M 8 Hours
D Animal Friendship Enchantment 1 Action 30 feet V, S, M 24 hours
F Beast Bond Divination 1 Action Touch V, S, M Concentration, up to 1 minute
B Cure Wounds Evocation 1 Action Touch V, S Instantaneous
A Detect Magic Divination 1 Action (Ritual) Self V, S Concentration, up to 10 minutes
F Detect Poison and Disease Divination 1 Action (Ritual) Self V, S, M Concentration, up to 10 minutes
B Ensnaring Strike Conjuration 1 Bonus Action Self V Concentration, up to 1 minute
*S Entangle Conjuration 1 Action 90 feet V, S Concentration, up to 1 minute
C Fog Cloud Conjuration 1 Action 120 feet V, S Concentration, up to 1 hour
A Goodberry Transmutation 1 Action Touch V, S, M Instantaneous
C Hail of Thorns Conjuration 1 Bonus Action Self V Concentration, up to 1 minute
A Hunter’s Mark Divination 1 Bonus Action 90 feet V Concentration, up to 1 hour
C Jump Transmutation 1 Action Touch V, S, M 1 minute
F Longstrider Transmutation 1 Action Touch V, S, M 1 hour
F Searing Smite Evocation 1 Bonus Action Self V Concentration, up to 1 minute
D Snare Abjuration 1 Minute Touch V, S, M Until dispelled or triggered
C Speak with Animals Divination 1 Action (Ritual) Self V, S 10 minutes
C Zephyr Strike Transmutation 1 Bonus Action Self V Concentration, up to 1 minute
Ranger 2nd Level Spells
Tier Spell Name School Casting Time Range Components Duration
A Aid Abjuration 1 Action 30 Feet V, S, M 8 hours
F Animal Messenger Enchantment 1 Action (Ritual) 30 Feet V, S, M 24 hours
B Barkskin Transmutation 1 Action Touch V, S, M Concentration, up to 1 hour
D Beast Sense Divination 1 Action (Ritual) Touch S Concentration, up to 1 hour
D Cordon of Arrows Transmutation 1 Action 5 feet V, S, M 8 hours
B Darkvision Transmutation 1 Action Touch V, S, M 8 hours
B Enhance Ability Transmutation 1 Action Touch V, S, M Concentration, up to 1 hour
F Find Traps Divination 1 Action 120 feet V, S Instantaneous
D Gust of Wind Evocation 1 Action Self (60-foot line) V, S, M Concentration, up to 1 minute
D Healing Spirit Conjuration 1 Bonus Action 60 feet V, S Concentration, up to 1 minute
B Lesser Restoration Abjuration 1 Action Touch V, S Instantaneous
F Locate Animals or Plants Divination 1 Action (Ritual) Self V, S, M Instantaneous
C Locate Object Divination 1 Action Self V, S, M Concentration, up to 10 minutes
D Magic Weapon Transmutation 1 Bonus Action Touch V, S Concentration, up to 1 hour
*S Pass Without Trace Abjuration 1 Action Self V, S, M Concentration, up to 1 hour
C Protection from Poison Abjuration 1 Action Touch V, S 1 hour
B Silence Illusion 1 Action (Ritual) 120 feet V, S Concentration, up to 10 minutes
*S Spike Growth Transmutation 1 Action 150 feet V, S, M Concentration, up to 10 minutes
B Summon Beast Conjuration 1 Action 90 feet V, S, M Concentration, up to 1 hour
Ranger 3rd Level Spells
Tier Spell Name School Casting Time Range Components Duration
B Conjure Animals Conjuration 1 Action 60 feet V, S Concentration, up to 1 hour
C Conjure Barrage Conjuration 1 Action Self (60-foot cone) V, S, M Instantaneous
D Daylight Evocation 1 Action 60 feet V, S 1 hour
A Dispel Magic Abjuration 1 Action 120 feet V, S Instantaneous
D Elemental Weapon Transmutation 1 Action Touch V, S Concentration, up to 1 hour
F Flame Arrows Transmutation 1 Action Touch V, S Concentration, up to 1 hour
C Lightning Arrow Transmutation 1 Bonus Action Self V, S Concentration, up to 1 minute
F Meld into Stone Transmutation 1 Action (Ritual) Touch V, S 8 hours
C Nondetection Abjuration 1 Action Touch V, S, M 8 hours
B Plant Growth Transmutation 1 Action or 8 Hours 150 feet V, S Instantaneous
C Protection from Energy Abjuration 1 Action Touch V, S Concentration, up to 1 hour
A Revivify Necromancy 1 Action Touch V, S, M Instantaneous
D Speak with Plants Transmutation 1 Action Self (30-foot radius) V, S 10 minutes
D Summon Fey Conjuration 1 Action 90 feet V, S, M Concentration, up to 1 hour
D Water Breathing Transmutation 1 Action (Ritual) 30 feet V, S, M 24 hours
D Water Walk Transmutation 1 Action (Ritual) 30 feet V, S, M 1 hour
D Wind Wall Wall of Wind Evocation 1 Action 120 feet V, S, M Concentration, up to 1 minute
Ranger 4th Level Spells
Tier Spell Name School Casting Time Range Components Duration
A Conjure Woodland Beings Conjuration 1 Action 60 feet V, S, M Concentration, up to 1 hour
D Dominate Beast Enchantment 1 Action 60 feet V, S Concentration, up to 1 minute
C Freedom of Movement Abjuration 1 Action Touch V, S, M 1 hour
D Grasping Vine Conjuration 1 Bonus Action 30 feet V, S Concentration, up to 1 minute
F Locate Creature Divination 1 Action Self V, S, M Concentration, up to 1 hour
C Stoneskin Abjuration 1 Action Touch V, S, M Concentration, up to 1 hour
C Summon Elemental Conjuration 1 Action 90 feet V, S, M Concentration, up to 1 hour
Ranger 5th Level Spells
Tier Spell Name School Casting Time Range Components Duration
D Commune with Nature Divination 1 Minute R Self V, S Instantaneous
D Conjure Volley Conjuration 1 Action 150 feet V, S, M Instantaneous
C Greater Restoration Abjuration 1 Action Touch V, S, M Instantaneous
B Steel Wind Strike Conjuration 1 Action 30 feet S, M Instantaneous
A Swift Quiver Transmutation 1 Bonus Action Touch V, S, M Concentration, up to 1 minute
F Tree Stride Conjuration 1 Action Self V, S Concentration, up to 1 minute
D Wrath of Nature Evocation 1 Action 120 feet V, S Concentration, up to 1 minute
Unlinked spells are not covered by the 5e OGL (Open Games License) and thus can not be directly linked to.
An asterisk (*) after a spell tier (S-F) means that the spell is in that ranking conditionally, please refer to the spell tier list to see why it’s ranked that way. There is an asterisk (*) in front of S tier spells so the table properly sorts when the tier is clicked on.