Ray of Enfeeblement

Source: Player’s Handbook

2nd-level necromancy

Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based 020 Tests for the duration. During that time, it also subtracts ld8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Classes: Warlock, Wizard

Robert Lee
Robert Lee

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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