Sahuagin Warrior
Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
Ability Scores
STR 13 (+1) Save +1 DEX 11 (+0) Save +0 CON 12 (+1) Save +1
INT 12 (+1) Save +1 WIS 13 (+1) Save +1 CHA 9 (−1) Save −1
Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)
Traits
- Blood Frenzy. The sahuagin has advantage on attack rolls against any creature that doesn’t have all its hit points.
- Limited Amphibiousness. The sahuagin can breathe air and water, but it must submerge at least once every 4 hours or begin suffocating.
- Shark Telepathy. The sahuagin can magically command sharks within 120 feet using a form of telepathy.
Actions
- Multiattack. The sahuagin makes two Claw attacks.
- Claw. Melee Attack Roll: +3, reach 5 ft.
Hit: 4 (1d6 + 1) slashing damage.
Bonus Actions
- Aquatic Charge. The sahuagin swims up to its Swim Speed in a straight line toward an enemy it can see.