Sahuagin Warrior

Medium Fiend, Lawful Evil

AC 12     Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.

Ability Scores
STR 13 (+1) Save +1    DEX 11 (+0) Save +0    CON 12 (+1) Save +1
INT 12 (+1) Save +1    WIS 13 (+1) Save +1    CHA 9 (−1) Save −1

Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)

Traits

  • Blood Frenzy. The sahuagin has advantage on attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it must submerge at least once every 4 hours or begin suffocating.
  • Shark Telepathy. The sahuagin can magically command sharks within 120 feet using a form of telepathy.

Actions

  • Multiattack. The sahuagin makes two Claw attacks.
  • Claw. Melee Attack Roll: +3, reach 5 ft.
    Hit: 4 (1d6 + 1) slashing damage.

Bonus Actions

  • Aquatic Charge. The sahuagin swims up to its Swim Speed in a straight line toward an enemy it can see.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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