Samurai Fighter Build Guide – Live By the Bushido – 2024 Update
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Article Disclaimers
For all D&D guides on Nat1gaming, they only use the main sourcebooks (Player’s Handbook, Tasha’s Cauldron of Everything, Xanathar’s Guide to Everything) as well as Strixhaven: A Curriculum of Chaos (mostly for Silvery Barbs) as those tend to be the most commonly used books at tables. Always be sure that if you’re following a guide that you’re adhering to your tables rules about what sourcebooks you are allowed to follow.
Any spell, class, feature, or other game item that is linkable on this website is covered by the 5th edition Open Games License and will be in the Player’s Handbook, but not everything in the Player’s Handbook will be linked to. All other materials that aren’t linked to are from other sourcebooks or aren’t allowed to be linked to per the 5th Edition Open Games License, so please refer to the appropriate sourcebooks for that information.
For the purposes of this guide, it will be assumed that you would not be multiclassing. While multiclassing can be excellent for many of these, this is for those who want to play the build all the way through in the same class. Guides that use multiclassing will be separate from these.
For spellcasters, you may notice substantial overlap between the spell lists of builds with the same base class. This is due to each guide utilizing a generically good spell list and not considering extenuating factors that will influence how you particularly sculpt your spell list. When creating your own spell list, you should take into account the campaign setting, what spells any other party members are capable of casting, potential overlap (ritual spells tend to overlap so it’s rare you need multiple people capable of casting them), or potential shortcomings in the parties total spell list. While this guide can definitely help point you in the right direction for crafting a spell list, you should use your judgement and preferences to figure out what spells make the most sense for your character.
To that end, please refer to the Spell List and Spell Tier list for any substitutions you’d want to make to the build.
Why Samurai Fighter?
For most people, you want to play Samurai because you like the flavor. Using a big sword and slicing down enemies definitely has it’s appeal. The issue is that Samurai is a bit weak in its current form, but if you have a DM that’s willing to homebrew the Fighting Spirit ability to make it a little better, I can see this being a reasonable option for those who want to hit hard and consistently.
Samurai Fighter Abilities Ranked
Combat Superiority (Level 3) – C+ Tier – A skill and language proficiency is always fine.
Fighting Spirit (Level 3) – C Tier – This is a decent feature and it does somewhat scale both in temporary health and it functionally scales as you get more attacks, but only 3 charges per day is extremely restrictive considering this is your main ability. I do recommend potential changes to give this ability a little more life in the linked article, but RAW, this ability is good, just limited.
Know Your Enemy (Level 7) – B- Tier – You probably shouldn’t be talking, but a small boost in Persuasion can be nice. However, the bigger prize is proficiency in Wisdom saving throws as that’s just a functional feat.
Tireless Spirit (Level 10) – C- Tier – Getting one charge of Fighting Spirit is realistically not that impactful, but it is per fight so I guess this isn’t terrible.
Rapid Strike (Level 15) – A Tier – Getting an extra attack is definitely no joke, but you do need advantage on one of your attacks to get it. Still with all the ways to knock enemies prone in the new rules and obviously your Fighting Spirit, this should work pretty consistently.
Strength Before Death (Level 18) –