Satyr

Medium Fey, Chaotic Neutral

AC 13     Initiative +3 (13)
HP 31 (7d8)
Speed 40 ft.

Ability Scores
STR 12 (+1) Save +1    DEX 16 (+3) Save +3    CON 11 (+0) Save +0
INT 12 (+1) Save +1    WIS 10 (+0) Save +0    CHA 14 (+2) Save +2

Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)

Traits

  • Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft.
    Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes it up to 10 feet straight away from itself.
  • Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet.
    Failure: The target takes 5 (1d6 + 2) psychic damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 1114