Shadow

Medium Undead, Chaotic Evil

AC 12     Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.

Ability Scores
STR 6 (−2) Save −2    DEX 14 (+2) Save +2    CON 13 (+1) Save +1
INT 6 (−2) Save −2    WIS 10 (+0) Save +0    CHA 8 (−1) Save −1

Skills Stealth +6
Vulnerabilities Radiant
Resistances Acid, Cold, Fire, Lightning, Thunder
Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)

Traits

  • Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement.
  • Sunlight Weakness. While in sunlight, the shadow has Disadvantage on all d20 Tests.

Actions

  • Draining Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft.
    Hit: 5 (1d6 + 2) necrotic damage. The target’s Strength score is reduced by 1d4. A creature dies if this reduces its Strength to 0. If a Humanoid is slain, a new shadow rises from the corpse in 1d4 hours.

Bonus Actions

  • Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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