Specter
Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Fly 50 ft. (hover)
Ability Scores
STR 1 (-5) Save -5 DEX 14 (+2) Save +2 CON 11 (+0) Save +0
INT 10 (+0) Save +0 WIS 10 (+0) Save +0 CHA 11 (+0) Save +0
Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits
- Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Sensitivity. While in sunlight, the specter has disadvantage on ability checks and attack rolls.
Actions
- Life Drain. Melee Attack Roll: +4, reach 5 ft.
Hit: 7 (2d6) necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.