Specter

Medium Undead, Chaotic Evil

AC 12    Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Fly 50 ft. (hover)

Ability Scores
STR 1 (-5) Save -5    DEX 14 (+2) Save +2    CON 11 (+0) Save +0
INT 10 (+0) Save +0    WIS 10 (+0) Save +0    CHA 11 (+0) Save +0

Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)

Traits

  • Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the specter has disadvantage on ability checks and attack rolls.

Actions

  • Life Drain. Melee Attack Roll: +4, reach 5 ft.
    Hit: 7 (2d6) necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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