Sphinx of Wonder
Tiny Celestial, Lawful Good
AC 13 Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
Ability Scores
STR 6 (-2) Save -2 DEX 17 (+3) Save +3 CON 13 (+1) Save +1
INT 15 (+2) Save +2 WIS 12 (+1) Save +1 CHA 11 (+0) Save +0
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits
- Magic Resistance. The sphinx has advantage on saving throws against spells and other magical effects.
Actions
- Rend. Melee Attack Roll: +5, reach 5 ft.
Hit: 5 (1d4 + 3) slashing damage plus 7 (2d6) radiant damage.
Reactions
- Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw.
Response: The sphinx adds 2 to the roll.