Sprite

Tiny Fey, Neutral Good

AC 15    Initiative +4 (14)
HP 10 (4d4)
Speed 10 ft., Fly 40 ft.

Ability Scores
STR 3 (−4) Save −4    DEX 18 (+4) Save +4    CON 10 (+0) Save +0
INT 14 (+2) Save +2    WIS 13 (+1) Save +1    CHA 11 (+0) Save +0

Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)

Actions

  • Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) piercing damage.
  • Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 piercing damage, and the target is Charmed until the start of the sprite’s next turn.
  • Heart Sight. One creature the sprite can see within 5 feet must succeed on a DC 10 Charisma saving throw (Celestials, Fiends, and Undead automatically fail). On a failure, the sprite magically knows the creature’s emotional state and alignment.
  • Invisibility. The sprite magically turns invisible until it attacks, casts a spell, or uses a bonus action to end it. No material components required. Charisma is the spellcasting ability.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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