Spy

Medium or Small Humanoid, Neutral

AC 12    Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 15 (+2) Save +2    CON 10 (+0) Save +0
INT 12 (+1) Save +1    WIS 14 (+2) Save +2    CHA 16 (+3) Save +3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves’ Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)

Actions

  • Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage.
  • Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage.

Bonus Actions

  • Cunning Action. The spy takes the Dash, Disengage, or Hide action.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 1114