Spy
Medium or Small Humanoid, Neutral
AC 12 Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Scores
STR 10 (+0) Save +0 DEX 15 (+2) Save +2 CON 10 (+0) Save +0
INT 12 (+1) Save +1 WIS 14 (+2) Save +2 CHA 16 (+3) Save +3
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves’ Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
- Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage.
- Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage.
Bonus Actions
- Cunning Action. The spy takes the Dash, Disengage, or Hide action.