Staff of Power
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell | Charge Cost |
---|---|
Cone of Cold | 5 |
Fireball (level 5 version) | 5 |
Globe of Invulnerability | 6 |
Hold Monster | 5 |
Levitate | 2 |
Lightning Bolt (level 5 version) | 5 |
Magic Missile | 1 |
Ray of Enfeeblement | 1 |
Wall of Force | 5 |
Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other magical properties. On a 20, the staff regains 1d8 + 2 charges instead of none.
Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface, destroying it in the process. When you do, the staff releases a burst of energy in a 30-foot-radius Emanation centered on it.
- You have a 50% chance to instantly travel to a random plane of existence, avoiding the explosion.
- If you fail to avoid the effect, you take Force damage equal to 16 × the number of charges in the staff.
- All other creatures in the area must make a DC 17 Dexterity saving throw:
- On a failed save, a creature takes Force damage equal to 4 × the number of charges in the staff.
- On a successful save, the creature takes half as much damage.