Steam Mephit

Small Elemental, Neutral Evil

AC 10     Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.

Ability Scores
STR 5 (−3) Save −3    DEX 11 (+0) Save +0    CON 10 (+0) Save +0
INT 11 (+0) Save +0    WIS 10 (+0) Save +0    CHA 12 (+1) Save +1

Skills Stealth +2
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit is Incapacitated.

Death Burst. When the mephit dies, it explodes. Dexterity Saving Throw: DC 10, each creature in a 5-foot emanation.
Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). The mephit exhales scalding vapor in a 15-foot cone. Constitution Saving Throw: DC 10.
Failure: 5 (2d4) Fire damage, and the target’s Speed is reduced by 10 feet until the end of the mephit’s next turn.
Success: Half damage only.
Note: Being underwater does not grant Resistance to this Fire damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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