Stone Golem

Large Construct, Unaligned

AC 18    Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.

Ability Scores
STR 22 (+6) Save +6    DEX 9 (−1) Save −1    CON 20 (+5) Save +5
INT 3 (−4) Save −4    WIS 11 (+0) Save +0    CHA 1 (−5) Save −5

Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 10 (XP 5,900; PB +4)

Traits

  • Immutable Form. The golem can’t be transformed by magic or shape-shifting effects.
  • Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
  • Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage.
  • Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) force damage.

Bonus Actions

  • Slow (Recharge 5–6). The golem casts Slow (spell save DC 17), requiring no components and using Constitution as its spellcasting ability.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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