Stone Golem
Large Construct, Unaligned
AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Ability Scores
STR 22 (+6) Save +6 DEX 9 (−1) Save −1 CON 20 (+5) Save +5
INT 3 (−4) Save −4 WIS 11 (+0) Save +0 CHA 1 (−5) Save −5
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 10 (XP 5,900; PB +4)
Traits
- Immutable Form. The golem can’t be transformed by magic or shape-shifting effects.
- Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
- Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage.
- Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) force damage.
Bonus Actions
- Slow (Recharge 5–6). The golem casts Slow (spell save DC 17), requiring no components and using Constitution as its spellcasting ability.