Storm Giant
Huge Giant, Chaotic Good
AC 16 Initiative +7 (17)
HP 230 (20d12 + 100)
Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
Ability Scores
STR 29 (+9) Save +14 DEX 14 (+2) Save +2 CON 20 (+5) Save +10
INT 16 (+3) Save +3 WIS 20 (+5) Save +10 CHA 18 (+4) Save +9
Skills Arcana +8, Athletics +14, History +8, Perception +10
Resistances Cold
Immunities Lightning, Thunder
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Languages Common, Giant
CR 13 (XP 10,000; PB +5)
Traits
- Amphibious. The giant can breathe both air and water.
Actions
- Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
- Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) slashing damage plus 13 (3d8) lightning damage.
- Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) lightning damage, and the target is Blinded and Deafened until the start of the giant’s next turn.
- Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18. Each creature in a 10-foot-radius, 40-foot-high cylinder within 500 ft. takes 55 (10d10) lightning damage on a failed save, or half on a success.
Spellcasting. The giant casts spells using Wisdom (spell save DC 18) and requires no material components:
- At Will: Detect Magic, Light
- 1/Day: Control Weather