Tag 2nd Level Spell

Calm Emotions

Source: Player’s Handbook 2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you…

Blindness/Deafness

Source: Player’s Handbook 2nd-level necromancy Casting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minute One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for…

Zone of Truth

Source: Player’s Handbook 2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 10 minutes You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell…

Protection from Poison

Source: Player’s Handbook 2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, SDuration: 1 hour You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you…

Locate Object

Source: Player’s Handbook 2nd-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a forked twig)Duration: Concentration, up to 10 minutes Describe or name an object that is familiar to you. You sense the direction to the object’s location, as…

Lesser Restoration

Source: Player’s Handbook 2nd-level abjuration Casting Time: Bonus ActionRange: TouchComponents: V, SDuration: Instantaneous You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger

Find Steed

Source: Player’s Handbook 2nd-level conjuration Casting Time: 10 minutesRange: 30 feetComponents: V, SDuration: Instantaneous You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed…

Shining Smite

Source: Player’s Handbook 2nd-level evocation Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed StrikeRange: SelfComponents: VDuration: Concentration, up to 1 minute The target hit by the strike takes an…

Suggestion

Source: Player’s Handbook 2nd-level enchantment Casting Time: ActionRange: 30 feetComponents: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)Duration: Concentration, up to 8 hours You suggest a course of activity-described in no…

Spider Climb

Source: Player’s Handbook 2nd-level transmutation Casting Time: ActionRange: TouchComponents: V, S, M (a drop of bitumen and a spider)Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down,…