Tag Cleric

Continual Flame

Source: Player’s Handbook 2nd-level evocation Casting Time: 1 actionRange: TouchComponents: V, S, M (ruby dust worth 50 gp, which the spell consumes)Duration: Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch.…

Enhance Ability

Source: Player’s Handbook 2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (fur or a feather from a beast)Duration: Concentration, up to 1 hour You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. For the duration,…

Silence

Source: Player’s Handbook 2nd-level illusion (ritual) Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose…

Find Traps

Source: Player’s Handbook 2nd-level divination Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that…

Calm Emotions

Source: Player’s Handbook 2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you…

Blindness/Deafness

Source: Player’s Handbook 2nd-level necromancy Casting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minute One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for…

Sanctuary

Source: Player’s Handbook 1st-level abjuration Casting Time: 1 bonus actionRange: 30 feetComponents: V, S, M (a small silver mirror)Duration: 1 minute You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature…

Inflict Wounds

Source: Player’s Handbook 1st-level necromancy Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one. Using…

Healing Word

Source: Player’s Handbook 1st-level evocation Casting Time: 1 bonus actionRange: 60 feetComponents: VDuration: Instantaneous A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell…

Guiding Bolt

Source: Player’s Handbook 1st-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 round A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the…