Tag Druid

Protection from Evil and Good

Source: Player’s Handbook 1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (holy water or powdered silver and iron, which the spell consumes)Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected…

Elemental Weapon

Source: Player’s Handbook 3rd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 hour A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For…

Revivify

Source: Player’s Handbook 3rd-level necromancy Casting Time: 1 actionRange: TouchComponents: V, S, M (diamonds worth 300 gp, which the spell consumes)Duration: Instantaneous You touch a creature that has died within the last minute. That creature returns to life with 1…

Augury

Source: Player’s Handbook 2nd-level divination (ritual) Casting Time: 1 minute or RitualRange: SelfComponents: V, S, M (specially marked sticks, bones, cards, or other divinatory tokens worth 25+ GP)Duration: Instantaneous You receive an omen from an otherworldly entity about the results…

Enhance Ability

Source: Player’s Handbook 2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (fur or a feather from a beast)Duration: Concentration, up to 1 hour You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. For the duration,…

Continual Flame

Source: Player’s Handbook 2nd-level evocation Casting Time: 1 actionRange: TouchComponents: V, S, M (ruby dust worth 50 gp, which the spell consumes)Duration: Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch.…

Find Traps

Source: Player’s Handbook 2nd-level divination Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that…

Healing Word

Source: Player’s Handbook 1st-level evocation Casting Time: 1 bonus actionRange: 60 feetComponents: VDuration: Instantaneous A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell…

Create or Destroy Water

Source: Player’s Handbook 1st-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)Duration: Instantaneous You either create or destroy water. Create Water. You…

Resistance

Source: Player’s Handbook Abjuration cantrip Casting Time: ActionRange: TouchComponents: V, S, M (a miniature cloak)Duration: Concentration, up to 1 minute You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing,…