Tag Ranger

Lesser Restoration

Source: Player’s Handbook 2nd-level abjuration Casting Time: Bonus ActionRange: TouchComponents: V, SDuration: Instantaneous You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger

Detect Poison and Disease

Source: Player’s Handbook 1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, S, M (a yew leaf)Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30…

Detect Magic

Source: Player’s Handbook 1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you…

Cure Wounds

Source: Player’s Handbook 1st-level evocation Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by…