Tag Wizard

Vampiric Touch

Source: Player’s Handbook 3rd-level necromancy Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon force from others to heal your wounds. Make a melee spell attack against a creature…

Weird

Source: Player’s Handbook 9th-level illusion Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 minute You try to create illusory terrors in others’ minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point…

Demiplane

Source: Player’s Handbook 8th-level conjuration Casting Time: 1 actionRange: 60 feetComponents: SDuration: 1 hour You create a shadowy Medium door on a flat solid surface that you can see within range. This door can be opened and closed, and it…

Mislead

Source: Player’s Handbook 5th-level illusion Casting Time: 1 actionRange: SelfComponents: SDuration: Concentration, up to 1 hour You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. The double lasts for…

Teleportation Circle

Source: Player’s Handbook 5th-level conjuration Casting Time: 1 minuteRange: 10 feetComponents: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)Duration: 1 round As you cast the spell, you draw a 10-foot-diameter circle…

Protection from Evil and Good

Source: Player’s Handbook 1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (holy water or powdered silver and iron, which the spell consumes)Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected…

Gentle Repose

Source: Player’s Handbook 2nd-level necromancy (ritual) Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)Duration: 10 days You touch…

Magic Weapon

Source: Player’s Handbook 2nd-level transmutation Casting Time: 1 bonus actionRange: TouchComponents: V, SDuration: Concentration, up to 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls…

Augury

Source: Player’s Handbook 2nd-level divination (ritual) Casting Time: 1 minute or RitualRange: SelfComponents: V, S, M (specially marked sticks, bones, cards, or other divinatory tokens worth 25+ GP)Duration: Instantaneous You receive an omen from an otherworldly entity about the results…

Continual Flame

Source: Player’s Handbook 2nd-level evocation Casting Time: 1 actionRange: TouchComponents: V, S, M (ruby dust worth 50 gp, which the spell consumes)Duration: Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch.…