Tough
Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
Ability Scores
STR 15 (+2) Save +2 DEX 12 (+1) Save +1 CON 14 (+2) Save +2
INT 10 (+0) Save +0 WIS 10 (+0) Save +0 CHA 11 (+0) Save +0
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits
- Pack Tactics. The tough has advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
- Mace. Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage.
- Heavy Crossbow. Ranged Attack: +3, range 100/400 ft. Hit: 6 (1d10 + 1) piercing damage.