Tough

Medium or Small Humanoid, Neutral

AC 12    Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.

Ability Scores
STR 15 (+2) Save +2    DEX 12 (+1) Save +1    CON 14 (+2) Save +2
INT 10 (+0) Save +0    WIS 10 (+0) Save +0    CHA 11 (+0) Save +0

Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)

Traits

  • Pack Tactics. The tough has advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Mace. Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Heavy Crossbow. Ranged Attack: +3, range 100/400 ft. Hit: 6 (1d10 + 1) piercing damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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