Tough Boss
Medium or Small Humanoid, Neutral
AC 16 Initiative +2 (12)
HP 82 (11d8 + 33)
Speed 30 ft.
Ability Scores
STR 17 (+3) Save +5 DEX 14 (+2) Save +2 CON 16 (+3) Save +5
INT 11 (+0) Save +0 WIS 10 (+0) Save +0 CHA 11 (+0) Save +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
- Pack Tactics. The tough has advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
- Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
- Warhammer. Melee Attack: +5, reach 5 ft. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is pushed up to 10 feet straight away from the tough.
- Heavy Crossbow. Ranged Attack: +4, range 100/400 ft. Hit: 13 (2d10 + 2) piercing damage.