Tough Boss

Medium or Small Humanoid, Neutral

AC 16    Initiative +2 (12)
HP 82 (11d8 + 33)
Speed 30 ft.

Ability Scores
STR 17 (+3) Save +5    DEX 14 (+2) Save +2    CON 16 (+3) Save +5
INT 11 (+0) Save +0    WIS 10 (+0) Save +0    CHA 11 (+0) Save +2

Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)

Traits

  • Pack Tactics. The tough has advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
  • Warhammer. Melee Attack: +5, reach 5 ft. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is pushed up to 10 feet straight away from the tough.
  • Heavy Crossbow. Ranged Attack: +4, range 100/400 ft. Hit: 13 (2d10 + 2) piercing damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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