Troll Limb

Small Giant, Chaotic Evil

AC 13    Initiative +1 (11)
HP 14 (4d6)
Speed 20 ft.

Ability Scores
STR 18 (+4) Save +4    DEX 12 (+1) Save +1    CON 10 (+0) Save +0
INT 1 (−5) Save −5    WIS 9 (−1) Save −1    CHA 1 (−5) Save −5

Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/2 (XP 100; PB +2)

Traits

  • Regeneration. The limb regains 5 hit points at the start of each of its turns. This trait doesn’t function on the next turn if the limb took acid or fire damage. The limb dies only if it starts its turn with 0 hit points and can’t regenerate.
  • Troll Spawn. The limb shares the senses of a whole troll. If not destroyed within 24 hours, roll 1d12. On a result of 12, the limb transforms into a full Troll. Otherwise, it withers away.

Actions

  • Rend. Melee Attack: +6, reach 5 ft. Hit: 9 (2d4 + 4) slashing damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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