Vampire Familiar

Medium or Small Humanoid, Neutral Evil

AC 15    Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.

Ability Scores
STR 17 (+3) Save +3    DEX 16 (+3) Save +5    CON 15 (+2) Save +2
INT 10 (+0) Save +0    WIS 10 (+0) Save +2    CHA 14 (+2) Save +2

Skills Perception +4, Persuasion +4, Stealth +7
Resistances Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3 (XP 700; PB +2)

Traits

  • Vampiric Connection. While the familiar and its vampire master are on the same plane, the vampire can communicate telepathically with the familiar and perceive through its senses.

Actions

  • Multiattack. The familiar makes two Umbral Dagger attacks.
  • Umbral Dagger. Melee or Ranged Attack: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) piercing damage plus 7 (3d4) necrotic damage. If this attack reduces a target to 0 HP, the target becomes Stable but is Poisoned for 1 hour. While Poisoned in this way, the target is also Paralyzed.

Bonus Actions

  • Deathless Agility. The familiar takes the Dash or Disengage action.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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