One D&D Wild Magic Sorcerer Build Guide – 2025 Update
Learn the best build for the Wild Magic Sorcerer with full leveling guides, full spell lists, and easy to navigate sections to only read what you need!

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Article Disclaimers
For all D&D guides on Nat1gaming, they only use the main sourcebooks (Player’s Handbook, Tasha’s Cauldron of Everything, Xanathar’s Guide to Everything) as well as Strixhaven: A Curriculum of Chaos (mostly for Silvery Barbs) as those tend to be the most commonly used books at tables. Always be sure that if you’re following a guide that you’re adhering to your tables rules about what sourcebooks you are allowed to follow.
Any spell, class, feature, or other game item that is linkable on this website is covered by the 5th edition Open Games License and will be in the Player’s Handbook, but not everything in the Player’s Handbook will be linked to. All other materials that aren’t linked to are from other sourcebooks or aren’t allowed to be linked to per the 5th Edition Open Games License, so please refer to the appropriate sourcebooks for that information.
For the purposes of this guide, it will be assumed that you would not be multiclassing. While multiclassing can be excellent for many of these, this is for those who want to play the build all the way through in the same class. Guides that use multiclassing will be separate from these.
Finally, please refer to the Spell List and Spell Tier list for any substitutions you’d want to make to the build.
Sorcerer Spell List and Spell Tier List
Why Wild Magic Sorcerer?
Wild Magic can be wild fun, and with the changes to the Wild Magic table, this subclass is substantially stronger than it used to be! While there are still definitely some bad results on the table, most of the results are neutral to good making this a much more consistent and a considerably stronger option, even for those who are looking to optimize.
Wild Magic Sorcerer Abilities Ranked
Wild Magic Surge (Level 3) – D Tier – While the Wild Magic table is very powerful, this ability alone is not very strong as it’s only going to work 5% of the time that you cast a spell.
Tides of Chaos (Level 3) – A+ Tier – So you get advantage on any d20 test and you get to roll on the Wild Magic table when you cast a spell? This ability is obscenely good. While the old Wild Magic table was much more about being chaotic and fun, this table is much more powerful. With a 68% chance of getting an actively good effect or an 84% chance of receiving a good or neutral effect, most of the time, you are getting a completely free add on to your spells.
Bend Luck (Level 6) – B Tier – This won’t come up often, but in the cases where a d4 can really affect the outcome of a d20 test for your allies or enemies, this is nearly free to use.
Controlled Chaos (Level 14) – A+ Tier – Wild Magic Surge is good and now you can mitigate rolling a bad or even neutral roll or make a decent roll much better. Now the odds of you getting a bad effect is 2.5% now versus 16% normally which is obviously a much nicer figure.
Tamed Surge (Level 18) –