Winter Wolf

Large Monstrosity, Neutral Evil

AC 13    Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.

Ability Scores
STR 18 (+4) Save +4    DEX 13 (+1) Save +1    CON 14 (+2) Save +2
INT 7 (−2) Save −2    WIS 12 (+1) Save +1    CHA 8 (−1) Save −1

Skills Perception +5, Stealth +5
Immunities Cold
Senses Passive Perception 15
Languages Common, Giant
CR 3 (XP 700; PB +2)

Traits

  • Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

  • Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
  • Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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