Worg

Large Fey, Neutral Evil

AC 13    Initiative +1 (11)
HP 26 (4d10 + 4)
Speed 50 ft.

Ability Scores
STR 16 (+3) Save +3    DEX 13 (+1) Save +1    CON 13 (+1) Save +1
INT 7 (−2) Save −2    WIS 11 (+0) Save +0    CHA 8 (−1) Save −1

Skills Perception +4
Senses Darkvision 60 ft.; Passive Perception 14
Languages Goblin, Worg
CR 1/2 (XP 100; PB +2)

Actions

  • Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 1114