Xorn

Medium Elemental, Neutral

AC 19    Initiative +0 (10)
HP 84 (8d8 + 48)
Speed 20 ft., Burrow 20 ft.

Ability Scores
STR 17 (+3) Save +3    DEX 10 (+0) Save +0    CON 22 (+6) Save +6
INT 11 (+0) Save +0    WIS 10 (+0) Save +0    CHA 11 (+0) Save +0

Skills Perception +6, Stealth +6
Immunities Poison; Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 16
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)

Traits

  • Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, it doesn’t disturb the material it moves through.
  • Treasure Sense. The xorn can pinpoint the location of precious metals and stones within 60 feet of itself.

Actions

  • Multiattack. The xorn makes one Bite attack and three Claw attacks.
  • Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) Piercing damage.
  • Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.

Bonus Actions

  • Charge. The xorn moves up to its Speed or Burrow Speed straight toward an enemy it can sense.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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