Zombie
Medium Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Ability Scores
STR 13 (+1) Save +1 DEX 6 (−2) Save −2 CON 16 (+3) Save +3
INT 3 (−4) Save −4 WIS 6 (−2) Save +0 CHA 5 (−3) Save −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
- Undead Fortitude. If damage reduces the zombie to 0 HP, it makes a Constitution saving throw (DC 5 + the damage taken) unless the damage is radiant or from a critical hit. On a successful save, the zombie drops to 1 HP instead.
Actions
- Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.