Zombie

Medium Undead, Neutral Evil

AC 8    Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.

Ability Scores
STR 13 (+1) Save +1    DEX 6 (−2) Save −2    CON 16 (+3) Save +3
INT 3 (−4) Save −4    WIS 6 (−2) Save +0    CHA 5 (−3) Save −3

Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)

Traits

  • Undead Fortitude. If damage reduces the zombie to 0 HP, it makes a Constitution saving throw (DC 5 + the damage taken) unless the damage is radiant or from a critical hit. On a successful save, the zombie drops to 1 HP instead.

Actions

  • Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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